Various uses of electricity set the scene for a game where the user is able to choose among the principal energies used in the world. Through the game, the users are confronted with choices that enable him or her to understand which energies have the least impact on CO2 emissions and yet provide for the planet’s electric needs.
WebGL-rendered 3D models represent the six types of energy and particles within the tunnel in order to offer a complete immersion when using a desktop or mobile device.
At the end of the game, a personalized assessment explains the impacts of the user’s choices. With 55 possible results, a CO2 gauge and an energy gauge reflecting the user’s choices, the game design is updated according to whether the score is positive or negative. The user is welcome to play again to improve his or her score.
The creation of a whole world representing various modes of electricity consumption is integrated into the game’s key steps in order to add storytelling to the experience.